

So this is going to be a dual review of both the tech demo and Quake II itself. Plus if you own the base game you can play the entire thing, like I did. If you’d like to experience it, there’s a free demo version on Steam you can play right now. If you want to know more, watch the above video where Nvidia’s Tom Petersen explains the tech to me in more detail. Ray tracing is a unique way of handling reflections that allows world objects to accurately reflect light.

Quake II RTX is a “remastering” of the original game that ray traces every single asset.
At first, I didn’t think they’d given Quake II the same treatment, before remembering an experimental tech demo I encountered at GDC 2019: Even more impressively, they’ve gone back and updated Doom and Quake to run perfectly on modern systems. Imagine inventing the FPS genre, codifying it, and then propelling it into the third dimension within a mere 4-year span. Having recently finished Quake’s expansion packs, I was curious to see where id Software went from there.
